Pyroblazer

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GAME SUMMARY

Pyroblazer

Rating: 3.9 (19 votes cast)

Pyroblazer® is a futuristic combat racing game. Set amidst the awe-inspiring locations of New Apeiron, players get the opportunity to race through a multitude of environments using a wide selection of anti-gravity craft known as Blazers. In their quest for glory, players can blast their way through the scorched valleys of Gnosis, the deserted cities of Haedra or the densely populated Underdome of Evelads.

As the players fight their way through the championship, improved Blazers with better speed, handling and superior firepower become available. Players also have the ability to pick up weapon and ammo upgrades during the race, further enhancing their ability to land the killer blow.

Featuring over 15 blazers and 40 levels, the game offers an unforgettable thrill ride.

  • Fast & Furious combat racing
  • 15 vehicles
  • 20 deadly weapons
  • Physics-based weapons
  • 3 different worlds
  • 40 different levels
  • Over 2 hours of original music
Windows logo

System Requirements

    • PC with WinXP or Vista
    • 1GB RAM
    • Single Core 2.0GHz CPU
    • 64MB DirectX 9 GPU
    • 4Gb Hard Drive

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REVIEWS

Pyroblazer review

By trusteft posted 14th April 2012

A futuristic racing game, similar in some ways to the older Slipstream 5000. You get to race at incredible high speeds in tunnel/tube like mostly type of tracks. The graphics are ok, but thankfully they do not distract from the gameplay. A very hard, solid, fair arcade racing game. Do not expect to finish it in one day.

Pyroblazer review

By Bladetrain3r posted 5th March 2011

Pyroblazer gets mixed feelings from me - on one hand it's a futuristic combat racer that IS quite fun to play, on the other it's marred by issues.

From a visual and audio point of view, the game is acceptable to good - the engine looks quite good considering age and the fact that it's an indy game, and every track has a different look, from flying around in space to tight underground tunnels. The music and sound FX, while forgettable, aren't annoying or completely out of place. One major issue I DO have is that a lot of the time it has no sense of speed - it doesn't always feel like I'm flying through, rather like I'm floating while they drift past.

Gameplay is where it falls a bit flat. The tracks, while atmospheric, are extremely tight, even in the open air areas (I keep running into invisible walls if I fly just a little bit off centre). The collision detection, as mentioned in a previous review, is also rather glitchy - occasionally I can simply brush a wingtip against a wall and come to a dead stop. The game also seems to focus a bit too much on the combat as opposed to racing, although that's more of a subjective issue.

The AI is acceptable - playing on medium they're reasonably forgiving of minor errors and slowdowns caused by hitting something. If they're close behind you though, expect to get hit by constant fire until you're dead or they're past you.

Overall, worth $5 - but don't expect to be getting months or even weeks of play out of it.

Pyroblazer review

By Alakazzandra posted 3rd February 2011

This indie futuristic combat racing game from Serbia is pretty solid overall. The level design is quite impressive, with a lot of environmental detail and multiple paths with mechanical differences (healing areas, different powerup distribution) through each track; it's clear that the designers put a lot of thought into this. Some of the visual design, and especially some of the music (which was far higher quality than I expected of a $5 game, actually), sometimes feels more fantasy than sci-fi; your mileage may vary as to whether you find that cool or stupid. (Worked for me.) The collision detection doesn't match up with the visuals at times, but you get used to it. The controls are responsive enough for both steering and shooting, and the powerup/weaponry systems allow for more strategy than I had expected with the shooting part, without letting it overwhelm the racing part. As you clear tracks in campaign mode, you unlock a lot of back story about the environments where you race, which can be ignored without any effort if you don't care, and luckily, the English used for that info is quite passable. The campaign stages often take the form of tournaments lasting 10+ laps across several races with no saving allowed in between races, which can be annoying, but if you just want a quick race, the game does have quick play available with a variety of track/mode options. If you've enjoyed racing games like Star Wars: Episode 1 Racer, Wipeout, or MegaRace, this is definitely worth your $5.

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