Telepath RPG: Servants of God

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GAME SUMMARY

Telepath RPG: Servants of God

Rating: 3.8 (208 votes cast)

Telepath RPG: Servants of God is a hybrid western RPG / strategy RPG set in a unique Middle Eastern steampunk fantasy setting.
The government has been overthrown by religious zealots, and your family locked away in prison. Can you build a coalition to restore democracy to your homeland?

FEATURES:

  • Tactical turn-based combat where positioning and planning are key
  • Branching dialog and quests with multiple endings
  • Different races and factions, each with its own agenda
  • Dozens of different psychic and physical abilities to manipulate and decimate your enemies
  • A variety of characters that you can choose to recruit, grow close with or alienate
  • Lasting consequences for the choices you make throughout the game
  • A thoughtful narrative about the nature of the mind and the existence or non-existence of God

 

Windows + Mac logo

System Requirements

    • Windows / Mac / Linux
    • 512 MB RAM
    • 200 MB of hard disk space
    • Adobe AIR

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REVIEWS

Telepath RPG: Servants of God review

By vibenta posted 5th January

Very in depth, with much choice. Unlike other games, this RPG lets you make choices that actually affect you. Also, the combat system keeps on getting better. I'm looking forward to telepath tactics!

Telepath RPG: Servants of God review

By K_M_K posted 11th December 2012

A turn based old school rpg in a uniue and interesting setting. It's main strengths are the story and the turn based combat. The story is deep, and touches on themes seldom seen in games. The turn based combat is tactical and fun. Art style and graphics are simple but functional. All in all a good game but I recommend getting it in a indie bundle if you can cause the 25$ price is a little steep.

Telepath RPG: Servants of God review

By Wakamole26 posted 12th October 2012

I got this game in the recent indie bundle. It's interesting, an unusual setting, decent gameplay, good story. That said, it is basically a flash player game, and most definately not worth $25. Getting it in a bundle or on a really good sale is recommended though.

Not worth $25 by any stretch of the imagination

By sambrookjm posted 7th October 2012

I picked this game up as part of the Indie Bundle that GamersGate had a while back. As a result, I didn't pay the $25 for it. This is a very good thing, as it is certainly not worth that amount of money.

I would like to say something positive about the game, as I enjoy RPGs. However, you need Adobe AIR installed on your machine to get the game working in the first place. Once you do get it running, the game play is slow and tedious, there is very little in the way of graphics options (even screen resolution is seemingly fixed), and there is no way to tell what quests you are supposed to be working on. If this game had been released in 1982, these drawbacks would have been understandable. These oversights are unforgivable for a $25 game in today's marketplace, though. If you were thinking of buying this game, purchase Torchlight 2 for $20, enjoy an excellent game and save $5.

Telepath RPG: Servants of God review

By Corpekata posted 6th October 2012

This game has an art style that is a bit offputting, but underneath is a solid game. The storyline is not really great but it is fairly unique, dealing with themes and settings that most games tend to ignore. The combat is the meat and potatoes of the game. Not really a ton of turn based strategy games being made these days so any entry into the genre is welcome, and this dev has some unique spins on tried and true mechanics that make it worth a look.

Telepath RPG: Servants of God review

By megaflux1 posted 28th September 2012

this game deserves an award.. seriously. it is THE most over priced piece of trash in the world! its an .air file for crying out loud! over 20$ for a flash game?! has the world gone mental?! whats worse the game is recycled from a previous flash game!

i cant believe there is anyplace willing to sell it! i mean, even if it wasnt just a trash flash game it simply sucks! the whole top down thing doesnt suit the graphic style, the plot is drivel, and the gameplay is TEDIOUS! mind you i didnt say boring, this clears boring is street shoes, it is actually painful to play this horrible game.

Telepath RPG: Servants of God review

By PandaL posted 27th September 2012

The set-up of Telepath as a RPG is quite good. The story and the lore are quite decent, so is the tactical combat. These two elements can certainly make a RPG great. However, some other aspects of the game still need improving. The most obvious is the graphic, while this simple graphic is consistent, it really looks too much like a Flash-game. Better interface, better in game documents are also much welcome. This game still has quite some potential.

Get it on Sale or in a Bundle

By macravin posted 19th September 2012

This game is a pretty standard turn based combat RPG. This has its advantages and its disadvantages. The game overall isn't bad, but there isn't much in it that will make you think "wow, that's clever".

In addition, the game lacks fullscreen. Personally, I'd say that the $25 price tag is too high, but if you can get it on sale, it should be worth it.

Telepath RPG: Servants of God review

By venomousraptor posted 16th September 2012

I couldn't get into Telepath RPG. The story seemed interesting but there is s no excuse for the poor control scheme, the lack of configurable options and the overly simplistic combat. I think the price is far too steep for something which basically boils down to being a large Flash game (It requires Adobe AIR to be installed). There are more solid RPGs out there.

Telepath RPG: Servants of God review

By Iguana posted 15th September 2012

I haven't finished this game yet, but after 6 hours of play I'm already convinced I got more than my money's worth.

So far I've found:

+ A great turn-based combat system. Simple in design, but quite deep in practice as you have to plan your moves, use the terrain and carefully manage your set of specialised characters. There is little randomness, so you can (and should) think several turns ahead in a chess-like fashion to win battles. (Though learning additional moves and levelling stats certainly helps a lot too.) So far I've only played on normal mode and found myself pleasantly challenged throughout.

+Sufficient freedom in character-customisation. There's not much item collection and hardly any inventory management, and the main hero is always a psion, but you can specialise him in various combat and non-combat roles and soon amass a large number of spells and abilities and magic orbs. You can only use up to 8 spells or abilities in any given battle, but you can select which ones before each fight which adds another layer of tactics.

+ An interesting and immersive setting with a decent story. The concept of a rag-tag band of rebels fighting an evil theocracy isn't that original, but it's well implemented and the world feels like a real place. The characters in your party aren't all equally well developed but they're all likeable and interesting to talk to. (Well, you may find some annoying, and some are meant to be annoying, but in an entertaining fashion.)

+ Partial voice-acting. You don't see that much in indie games, and the voice acting here is actually very good. The music is good too and fits the setting.

+/- Plenty of puzzles. Which eh, aren't really too interesting. Find hidden switches and decipher sorta-cryptic clues. In another game I might welcome the change from the hack-and-slash, but since combat here is anything but I'd much rather be facing a new tactical combat challenge.

+/- Decent graphics for an indie game. The top-down view is a bit odd, but the hand-drawn character portraits are nice and the in-game graphics certainly are never distracting.

+/- A mini-game that's suspiciously similar to Magic: the Gathering. I'm not overly fond of mini-games, but this one's much better than most.

- Slightly chunky interface and a lack of documentation on character-abilities. You mostly have to find out what your attacks do and how useful they are by trial and error, and that's only possible after you paid for them at the trainer. The manual gives descriptions but doesn't list prerequisites and at one point I found myself making a far-reaching character-design choice without even being aware of it. (An NPC asked a cryptic philosophical question that led to my character becoming an ice-mage.)

Still, there's a good wiki which can solve this particular issue.

Now there's the indie bundle deal where you can get this game for 1 euro there's really no reason not to try it if you like turn-based RPGs. In fact I feel a little ashamed for having paid so little for it. It's worth much more.

Telepath RPG: Servants of God review

By commiered posted 11th September 2012

An interesting game. Obviously indie production values but with an involving story and decent turn based combat system. The overhead view is not exactly my cup of tea but one gets used to it. A kind of poor man's Knights of the Chalice.

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