Vigil: Blood Bitterness

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GAME SUMMARY

Vigil: Blood Bitterness

Rating: 3 (36 votes cast)

Vigil: Blood Bitterness plunges you into the dark and disturbing story of an ancient civilization where you must reveal the secrets of your past and exact revenge on the Evil destroying your universe. Ritualistic killings and blood lust blur the line between your own kind and the Evil you seek to annihilate. Your ultimate goal is to free yourself from this tormenting place and understand the origin and the purpose of this never ending Evil.

Vigil is a stylized gothic horror adventure game that uses black and white imagery similar to Frank Miller’s Sin City™ to create a unique visual that draws you deeper into the gruesome world of your character, Dehon. Avoid deadly traps, solve puzzles to unravel your past, and even devour the faces of your slaves for sustenance towards your ultimate goal of freedom.

  • Easy point-and-click playability
  • Engrossing story with deeply disturbed and complex characters
  • 3D graphics with revolutionary black and white art and dynamic camera angles
  • Challenging puzzles to solve and reveal the mysteries of your civilization
  • Compelling pre-rendered cut scenes to advance the horrific story
  • A gallery of clues in text, pictures, videos and sounds
  • Set up multiple player profiles
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System Requirements

  • Windows XP/2000
  • 1.2 GHz Processor
  • 256 MB RAM
  • 128 MB DirectX compatible 3D graphics card
  • DirectX compatible sound card
  • DirectX 9.0
  • 255 MB of available Hard Disk Space

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REVIEWS

Vigil: Blood Bitterness review

By googoogjoob posted 27th December 2011

Frustrating and confusing, and the video cutscenes simply won't play for me. Pretty, though. Avoid this game.

True Bitterness

By Azradun posted 1st November 2011

The game is innovative, that much I will admit. But it quickly goes down from there.

A pity, because it also has some great potential. An interesting story, black and white setting, compel to jump in. But then, the cinematics (which are essential to play), don't show, the world feels a bit empty and after a moment, you are left with a bitterness and a taste of blood on your lips...

Vigil: Blood Bitterness review

By Xratherian posted 25th August 2011

Coming from one of my favourite companies I cannot say that my expectations weren't sky high. This was unfortunately not up to par with my expectations at all.

First of all the game seemed to be filled with bugs and unable to be played on any modern computer, it took me a while to make it work. Secondly the puzzles were either too easy or way too hard, I couldn't get any satisfaction from clearing a puzzle because of the unstable difficulty. And thirdly the story, I like the noirfeel the game has but the story is just bland and feels like it has been done before, and before that and that and that into eternity.

I see this game as the bastard child of Meridian 4 and I'm gonna let it stay in the attic so the family doesn't have to be ashamed.

//Crazyswedishgamer

Vigil: Blood Bitterness review

By lord_rashiel posted 25th March 2011

Vigil: Blood Bitterness is a strange bird. A white crow even among indie adventure games (or black and white crow to be more precise). Vigil is a surrealistic piece done in the some graphic art as Sin City comic books, with splashes of color here and there.

And that is the best thing (and probably the only good thing). The art is strange, pretty and endearing and it immediately bent my liking towards it. To be blunt everything else is an unmitigated mess.

The plot is made solely of pretentious pseudo-philosophic ramblings that were amusing at first, but get stale very fast. As I understood, the game tried to bring some sort of message across about Good, Evil and one's perceptions towards these concepts; Guilt and Redemption also plays in there somewhere. It all quickly loses its focus and becomes annoying rather than compelling.

In this game you are dropped in the environment without knowing what to do and without any guidance how to solve the puzzles or The Puzzle to be precise, as the game is a big fat one. For the most part you are wandering around and dying strange and bizarre deaths (like being eaten by a bed), while trying to get your bearings. That only serves to increase the playtime of this otherwise dreadfully short game, that can be completed in under an hour if you know what you are doing; if you don't, then you will spend more time reading the walkthrough than doing anything else.

Controls are very simplistic (both mouse buttons), however the pathfinding coding is dreadful. The main character will stumble around (literaly), catching edges and battling with cupboards, bridges and crazy camera. You will find you character running in place, because he can't turn a corner and etc.

Oh, and let's not forget deaths, both literal and figurative. The game has no internal save function and you have to rely on the autosave which preserves your progress after each of the four chapters (or should do that... theoretically). In between of that you will repeat each chapter a gazillion of times until you get everything right only to have Vigil crash on you at the transition between chapters.

Yep, that is another problem - the game was beta-tested by monkeys or not tested at all. If the game doesn't skip a cutscene that has important puzzle solving clues, then it crashes. If the game doesn't crash, then it will refuse to acknowledge you completing a puzzle even tho you did it right. That was the main reason I couldn't finish the game, even though I came to the very end.

I am tempted to think that the ones creating the game had a very wicked sense of humour. Remind me, why I gave Vigil two whole stars? Oh, yeah, I liked the art!

Vigil: Blood Bitterness review

By lancelotdulys posted 22nd September 2009

Now that's a strange one!

Vigil – Blood Bitterness is an unconventional point and click adventure game. The story is somewhat disturbing and delivered to the player either by reading notes scattered around the palace of via cut-scenes. Spoken dialog sounds like Latin but it could also be completely fictive so get ready to read subtitles a bit. Length wise it's pretty short, only 4 act and puzzle-wise, all are environment related (find a hidden passage-way, evade a trap, etc.) Graphics is where the game shines, well if you like stylized graphics render in a full palette of black and white ;p.

One major gripe, there is no save feature during an act so if you die before completing it, well it's back to the start of the chapter. And did I mention that dying is pretty easy; mainly due to the shifting point of view that can make you send Dehon to his death more than once!

Did I enjoy playing the game...I'd say yes and no! The setting is cool and the artsy graphic and character design are nice but the story is unclear and the no-save is pretty frustrating, moreover if it's the third time you retry the same level only to die again in the same lava pit because of the annoying view shift.

Do I recommend it? Only to hard core adventure gamers that enjoy indie games.

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