SCREENSHOTS

GAME SUMMARY

Zigfrak

Rating: 4 (65 votes cast)

Zigfrak: A game of deep space conflict and discovery...

When the Xenoid threat was discovered, human society was thrust into an era of martial law. Security became top priority, at the cost of individual liberty.

In the face of this growing oppression, many left their homeworlds in search of freedom. The Freerunners fled, to explore and settle the new frontier planets.

When Enforcers from the homeworld pursued them in a military effort, the Freerunners were forced to defend themselves. This was the beginning of the great human civil war which continues to this day.

In hope of defending your settlements against threats, both human and alien, you have enlisted as a pilot with the Freerunners.

Zigfrak is a shoot-and-loot action RPG.

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System Requirements

    • CPU Cores: Dual Core
    • Minimum RAM: 1 GB
    • DirectX Version: 7.0
    • Graphics Card RAM: 512 MB
    • Graphics Card: 7.0
    • Graphics Card Shader Model: 4.0
    • Sound Card: Required
    • CPU Speed: 2.0 GHz
    • Operating System: Windows Vista, 32 bit.

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REVIEWS

Zigfrak review

By pomofundies posted 24th April

This is an interesting mix of everything that you might expect to see in a space exploration RPG and a pretty good model of what I would like to see in future attempts at this game type.

Pros:

-Large degree of customization, especially once you access some of the larger ships.

-Crafting is component-based but the game will queue up construction for you if you have the requisite recipes. You can craft items for every slot and it's the main way to have good ammo consistently.

-Open gameplay. Once you get past the tutorials, you can gain experience/resources in a large number of ways, from easy-to complete (and sometimes humorous) side quests, mining, crafting, and the classic warping to a zone and shooting it up.

-The soundtrack is fun. The game chooses music based on where you are in the plot, often to humorous or chilling effect.

-Your ship can have multiple modules running SIMULTANEOUSLY. This is a feature that has been lacking in other space sims/rpgs that this game does well. You can be mining one asteroid while prospecting the next and collecting the resources from the one you just melted. You can be tractoring in a pickup while simultaneously running and gunning.

-The story quests have a lot of fun interactions and the developers did some things I just didn't expect with the graphics. I wish I could reveal more without spoilers.

Middle ground:

-There are a LOT of great jokes in the game but the game also occasionally takes itself seriously, making it an odd combination that might rub you the wrong way.

-Many of the quests are innovative, requiring more thinking than just "Kill this guy" or "pick up stuff." You will do plenty of those two however.

-Combat can be hard. Sometimes fighting in this game is like solving a puzzle: What combination of weapons will work? What kind of defenses should you equip? Sometimes, however, you will just hold down the spacebar and dodge.

-The learning curve is somewhat steep. If you don't take a little time to experiment, you may be overwhelmed by the challenge.

-Consequences for death are minimal and hardly worth worrying about on the default settings.

Cons:

-The quests are given to you in real time, so by the time you can read them, you sometimes have an alien up your rear end.

-The tutorial is incomplete. I played very inefficiently before I figured out how to read item descriptions thoroughly.

-The menus, while full of information, are not always clipped correctly and it's sometimes hard to find the information that you need, like how much money you have in a store, which should honestly be visible when you're in the store since it is of pivotal importance.

With a user mod that automates some of the more boring processes(macros?), pause the game on quest receipt or polish up the UI, this game would be a 5 to me. It really hits the spot in so many other ways. The developers loved the game and it shows.

Zigfrak review

By hioctane123 posted 17th April

Beautiful graphics, fast, and fun combat. The tutorial is short and sweet and gets you into the groove of the game, just be sure to read the dialogs thoroughly. The only thing this game lacks is voice over. The basic controls are uncomplicated for the beginner, but when you look at the control configuration you can see that it can easily become overwhelming. Combat is fast and fun. You can destroy your enemy and loot them after, or you can disable the enemy ship and then dock with them to loot. Loot is very generous in either case. I would have given this game a 4.5 out of 5 if it had voice overs but I'm giving it a 3.5/5 (even though I have 4/5 in the graph).

Zigfrak review

By megaflux1 posted 2nd November 2012

AWESOME game! It takes a small bit of tweaking to get the mouse steering the ship at a comfortable speed, but after that it is HEAVEN! I have played SO many space games and always wanted it to be like this, not too focused on harvesting or flying 1000000 light years to get everywhere and micromanaging it to death. Just FUN! Zigfrak has nice sleek controls and really cool weapons, the whole rpg essentials thing fits PERFECTLY into a space game believe it or not (which is why i dont get why nobody really tried it before). There is a ton of loot to get and the game is still growing!

I am not 1 to just hand out 5 star reviews around here but this game has really blown me away.

Zigfrak (Beta) review

By FlooperX posted 3rd May 2012

Zigfrak is a rather nice game in it's essence, and not counting the bugs, which I expect in a Beta, I think the only minuses are for some clumsiness in the controls, especially when you have to handle a large amount of windows, and a lack of voice-acting in the dialogues (which I can excuse because of the assumed low budget).

All in all though it is a rather nice space-game, should be enjoyable for anyone who liked Freelancer or games like that. Not exceptional but not bad either.

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